Most weapons in TF2 have minmax damage. But due to the . Shortstop is a good scattergun sidegrade. All main gamemodes are identical to their Team Fortress 2 counterparts, while also bringing back Arena. 1AsianPanda Medic / Engineer • 3 yr. However, should an enemy so happen to be on fire, It will deal 90 Damage, which is the same damage as a Rocket Launcher that scores a direct hit. ago. Added: Killing blows on marked players grant a 3 second speed boost. — The Pyro on sinister weapons. Though the Engineer provides a Dispenser which heals and refills ammo, the Medic is the more reliable healing source. AshSystem • 8 mo. tf has unique grade weapons for $0. +67% ÜberCharge rate. Shotgun Level 1 Shotgun. Is afterburn really that bad? I'm well aware there's a dozen different ways to get rid of it, such as Jarate, Mad Milk, and medics. Open menu Open navigation Go to Reddit Home. A D. 5. So no, Pyro does not have any resistance beyond immunity to afterburn if you take him with base stats. In addition, targets are now considered wet when doused. (First the direct hit applies afterburn, it ticks once, then the second one hits due to splash and resets the afterburn dealing 20 ticks or afterburn) The gas passer's afterburn isn't affected by damage. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. Per-tick afterburn damage increased to 4, for a total of 8 damage per. Its drawbacks are that airblasts cost 25% more ammo and its afterburn deals 66% less damage. Backburner: +50 Max health removed, airblast cost increased to 150%. at close/medium range let it deal the full 7 seconds. O. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or. You won't lose much by equipping it since afterburn isn't your main source of damage. T. It does NOT count reflects sadly. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. The arrows can be lit by friendly Pyros or by torches in Degroot Keep and deal additional afterburn damage. . O. -66% Overheal build rate. Much better at Mid Range thanks to its slightly longer reach and significantly less Damage Fall Off. Flammable material then ignites into 10 seconds of Afterburn if enemies take damage (even Pyros!) Mann vs. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast cost. 5 seconds of afterburn damage. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast cost. 25*0. (Looking at its teamplay aspects, I figured targets coated taking +10% ranged damage combined with the afterburn, would actually make this weapon feel like a deterrent. Darwin's Danger Shield: Darwin's Danger Shield's grants afterburn immunity and 50% damage resistance against fire. There is NOTHING wrong with this. the 60 damage combined with the insane amount of damage the flamethrower itself does is the reason the pyro is so noob-friendly. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. r/tf2 A chip A chipThe Degreaser (equipped) Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. Sorted by: 6. 53 seconds. Owner buys TF2 for Cash. (-) -25% damage penalty. Afterburn drops from 4 damage to 1 damage So, afterburn in casual is pretty unreliable, while also being something you should base your playstyle around. 11 votes, 30 comments. The Axtinguisher will be the finisher, dealing 86 - 167 mini-crit damge to burning targets. Incendiary Ammo: Upgrade for all Miniguns. there are times when you end up with 40 hp and afterburn damage on you, all snipers near you are dead/burning and too selfish to include you with their jarate, no medics. Can cover long range. As well, present in the tf eslistsall. Immune to the effects of afterburn. Click to listen. Team Fortress 2 Pyro Weapons Guide A breakdown of all of the pros and cons of every primary, secondary, and melee Pyro weapon in Team Fortress 2. But lets look at the other component of flamethrower damage, afterburn. Now, it makes sense to have afterburn in the game. I can't count the number of times I've died from afterburn less than a second before picking up a health pack. However, the mechanic itself is broken and makes. It travels at a speed of 2000 Hammer Units. I know that the 30 damage is achieved when the detonator is a direct hit, and the 10-20 damage is achieved when the flare is manually detonated (the damage depending on the distance from the detonated flare to the enemy), but what is a flare explosion?The answer: use a gun. Although they all. It's good at destroying engie's buildings from long range and 4 shots is enough to kill most enemies. Bleed and Afterburn both are damage over time, but Afterburn is unique in that it halves healing speed (24 HP/s -> 12 HP/s). A 20% healing and resistance reduction is applied by afterburn. It is a Flare Gun with a modified elongated barrel attached, an extra curved sight, and helical paint designs on the chamber. Primeval Warrior Level 20 Badge Hire Date: September 18, 2007 (19:33:20 GMT) ( Not Tradable or Marketable ) Revolver Level 1 Revolver. Impacted enemies will suffer afterburn, lasting for 10 seconds and dealing 3 damage every 0. its only immune to afterburn. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Right now afterburn is underpowered and useless in competitive (on flamethrowers), and just annoying in casual. Degreaser: No more all-around switch, increased airblast cost, afterburn penalty increased from 25% to 75%. 165. Primeval Warrior Level 20 Badge Hire Date: September 18, 2007 (19:33:20 GMT) ( Not Tradable or Marketable ) Revolver Level 1 Revolver. can cancel it out. TF2 Weapon Generator. Edit: After more investigation, it seems that it does track afterburn arrow kills, IF the enemy dies in less than a second from the afterburn damage. The Axtinguisher suffers a 33% reduced damage penalty compared to the stock fire axe, but deals a huge burst of damage depending on much afterburn the target has on them, up to enough damage to one-shot the light classes and leave Medics reeling on good swings. Its drawbacks are that airblasts cost 25% more ammo and its afterburn deals 66% less damage. On the Detonator's wiki page, it says the following under base damage: . 2 seconds Deals heavy damage with fire effect within 1. This weapon can fire up to four blasts of team-colored energy that deal about 20% damage to buildings compared to the. Fixed showing only a few weapons instead of the full set when redeeming a War Paint. Despite it saying "Immune" in reality you can still combo enemy Pyros and Darwin shielded Snipers as the afterburn is active for 0. If a Demoman is wielding the Eyelander, the damage of the shield bash performed by the. Some gear provide reduction of damage to certain elements, such as fire and explosives, so that can affect your overall damage output as well. It will decapitate enemy players if the Harvester kills them from a critical hit, and will. Good medic will stay in safe place and always control his damage recieved/risks. He can also inflict afterburn, which will weaken and kill enemies that manage to escape. The problem is that it's just stacked and has no downside other then not being the weapon that it's a sidegrade of. tf/s/tripletf. With the degreaser, the max would be 85 (if the tf2 wiki's stats on afterburn damage is accurate). Passive reload. A D. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. Other quicknote: Regardless of who caused the afterburn, if you shoot the fireball's center at a burning enemy, you will still get the +300% damage bonus. After nine years in…The Team Fortress Classic Pyro sucks. 8m radius Applies afterburn Can kill multiple. The Harvester is a melee weapon for the Pyro. Flames lose 50% of their Damage, DF loses 25%. I'm aware the damage it does is slightly lower than a melee hit. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. It's the worst with the scorch shot since it's the spam machine. This will also persist after the Pyro's death, unless they have the Harvester equipped. All damage is rounded up to the nearest whole number. In conjunction with the Shotgun, the Pyro is effective for eliminating unaware targets at. It should only deal 2 damage per tick. flare afterburn is limited by distance. Press your reload key to cycle through resist types. The update will be applied automatically when you restart Team Fortress 2. However, the mechanic itself is broken and makes. Added The Hot Hand. A D. It does the same amount of damage as a normal melee weapon if you include the afterburn, but without the afterburn it actually does less damage if your opponent can extinguish himself. Team Fortress 2 does not have any method of dealing damage in decimals. It's a shame this weapon has become a running gag in TF2 updates. The splash is extremely annoying tho, but I hate the scorch more for what it teaches new pyros. The Splendid Screen Level 10 Shield +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer +50% increase in charge recharge rate. Fine-tune the finer details of your flames with this. SelphyLove 14 years ago #4. Fires a a slightly slower speed that the shotgun. Going underwater. Team Fortress 2. Loadout Stats. that is, it depends on how many ticks of afterburn have passed. its only immune to afterburn. 11 votes, 30 comments. If you have my pack installed it will be labeled as "Critical" otherwise the default SourceSDK calls it "CHEMICAL" (or you can just type in the number, it is 1048576). There is NOTHING wrong with this. Team Fortress 2. 11 ref, I own 10. Medics might not be on the field, health kits might be hogged, etc. The Scorch Shot is a community-created secondary weapon for the Pyro. It might be too far back for me to remember, especially considering that i technically mentioned all the words important words of this in the wrong context makes that logical. It also takes 2. A portion of the shield is missing and splintered. Edit: Spelling. Or you can use Chris' TF2 configs here [fakkelbrigade. The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Eyelander Level 5 Sword No random critical hits -25 max health on wearerAfterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Scorch shot does 20 damage on hit and an additional 24 on second hit on top of that it does 4 fire damage per tick over 7. People would write off afterburn like nothing. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. This is objectively a bug, and not something that people commonly disagree on. Guaranteed mini-crits vs crit-boosted targets. I think it deserves that respect. Requires you to regenerate or collect 6000 health, which takes a very long time. The following tables describe the possible attributes of weapons and items as contained in the items_game. Right now afterburn is underpowered and useless in competitive (on flamethrowers), and just annoying in casual. Firing more than three rockets at an enemy does not cause afterburn damage, as the flames cancel out, forcing the player to start burning the enemy again. All fire damage from the Phlog counts towards the contract. As long as you dont use the dragons fury you should be alright, as the dragons fury has like, hardly any afterburn. That'd turn it into more of a "hit and run" pyro, while the degreaser would be better for axtinguishing and the BB would be more of. All flare guns are overpowered. #3. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Can cover long range. Keep your distance to reduce the effectiveness of all the enemy Pyro's weapons, and move erratically to avoid damage. The penalty really isn't relevant, but in the other hand, afterburn damage overall is barely relevant to begin with in the current game because there are so many ways to easily. On Hit: damage dealt is returned as ammo. The afterburn damage seems to be capped. It does NOT count reflects sadly. tf2c_afterburn_damage <value> Modifies afterburn damage to a specified number. In Mann vs. So according to the Wiki, it does 20 base damage, and then inflicts 8 x 7. 0001 becomes 6. However, the mechanic itself is broken and makes interactions with a pyro. Our restaurant for people who don't care for forum posts like this is still open! So afterburn is a joke with the whole community, including my fellow Pyro mains. It is an antique, blood-stained wooden shield with a painted yellow cross and reinforced by an iron rim with bolts and a deadly center spike. afterburn immunity. For one thing, the Chargin' Targe gave great resistance to fire already. (I am trying to sound smart, but I don't think I did my math right. What this shows is that the actual amount of damage afterburn does is pretty good. #12. N. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. 1. An example is the Degreaser's sound, which sounds "lighter" no pun intended than the Stock Flamethrower's. How do you think the Afterburner will function if it's. 5 seconds or 5 ticksI agree that the afterburn should be nerfed down to like 40 or 30. Primary Weapons. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. Nessie's Nine Iron Level 5 Golf Club No random critical hits-25 max health on wearer. From most sources, this deals 4 damage every 0. This always deals a minimum of 500 damage and causes a crowd cheering sound effect to play. Now, at first I didn't like the idea of the air blast; it didn't seem like a way to buff the…TF2 uses diffrent kinds of damage types to calculate the final damage your character recieves. Flareguns already don't deal the highest level afterburn. The gun itself is a tripodal device constructed of metal, team-colored paint. And no, you can't say neither, UNLESS you can tell me why the current afterburn right now is okay. July 22, 2011 Patch [Undocumented] The damage bonus attribute was changed from "+10% damage done" to "+10% damage bonus". But what Valve really needs to do is create a flamethrower with buffed afterburn damage and nerfed direct damage. Set to 3 by default: Server operator only tf2c_afterburn_time <seconds> Modifies afterburn. I'm well aware there's a dozen different ways to get rid of it, such as Jarate, Mad Milk, and medics. Sun-on-a-Stick (New): (+) 100% critical hit vs burning players. The Quick-Fix Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal. The flames of the flame throwers become unpredictable at maximum range. Sure all games have stream damage of some kind, but many modern shooters rely heavier on burst damage. A. Afterburn was mostly used to expose spies. IF the target gets hit by both the direct hit AND the explosion, AND the full afterburn. it is the chargin targin, mainly because of the resistances given to it, as well as no afterburn damage. Many shooters allow you to score headshots from very far away with virtually any weapon. CryptoNew Flamethrower DPS. T. 2 less airblasts. The Pyro has two different primary weapon types: the conventional Flame Throwersand the Flame Launcher. The switch from speed bonus is nice but the switch to speed allows for clutch reflects. Armor Piercing Rounds: Upgrade for all Miniguns. 1 Answer. If I kill the current threat, why should I die 5 seconds later on a health pack?This weapon, like in base TF2, fires much faster at an attack interval of 0. The afterburn changes, which overall are good, have made this weapon easily able to get free damage. They could be way worse or way better. The Cleaner's Carbine Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds-25% slower firing speed-20% clip size No random critical hits. It makes dealing with pyros extremely annoying, especially as soldier or spy. His flames can cause panic and confusion if caught by surprise with it. Team Fortress 2. witty name -10% move speed on wearer -20% damage penalty +While an enemy is on fire, (ignited by you, with flamethrower or flare) +10% movement speed…The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. The Scout, fast as he is, is probably the most vulnerable of all the mercs to afterburn. Scorch shot should lose afterburn application on splash, detonator should probably cut afterburn duration to 5. Apart from direct damage, the Flame Thrower also sets targets on fire, causing the target to burn and take additional damage for a short time. It makes dealing with pyros extremely annoying, especially as soldier or spy. It is a flare gun with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel. Have afterburn do 2½ times damage meaning 150 damage for a complete afterburn and no airblast. %s5: 0 On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up. The main. In Team Fortress 2, the Jarate is a throwable secondary weapon available exclusively to the Sniper class. Thanks, Z34 votes, 58 comments. Blue, with additional coding by Isatis and InvisGhost. A base shot will therefore do 80 damage if the victim cannot extinguish themselves. Employing hit-and-run tactics with the powerful Scattergun, the Scout can swiftly deal damage and retreat. Fire can mini-crit if forced to, by Jarate, being marked for death, and other ways. All of the Pyro's primary weapons have damage ramp-up. not something that should've been added. 2. For the base. Now the TF2 team made it hit slightly harder it becomes more of a threat. The gun itself is a tripodal device constructed of metal, team-colored paint, and a laser sight (when used with the Wrangler ). However, the mechanic itself is broken and makes. That's a good point, it is pretty defining for him. The rate at which Medic's build uber off of burning patients is also reduced by 50%. Another example is the Iron Bomber. O. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. 5 seconds for a total of 60 damage. The Detonator is a community-created secondary weapon for the Pyro. . And bleed weapons do a good job of that, you either have to be in melee range or use a single use item to make someone bleed. Afterburn is just another bandaid added to help buff pyros effectivenessAfterburn can do up to 80 damage, but I would imagine 40 much more likely because of how many ways there are to extinguish it and that you probably don’t need the full 80 to finish off an opponent. Damage bonus reduced to 10%. It makes dealing with pyros extremely annoying, especially as soldier or spy. Medic isn't a god. My Idea: Buff afterburn to have there be an advantage to lighting people on fire. Degreaser is always worth using. Fire damage is caused by both flaming weaponry and the afterburn they induce. This is mostly for the incredible damage that can even make short work of an overheated heavy if ambushed from behind. This taunt takes 4 seconds to execute, and deals 420 damage at close range, but behaves like a normal Scorch Shot when fired at medium/long range that deals 20 damage and 60 damage afterburn. there's no good reason for scorch shot to do enough damage in afterburn to kill light classes with a double hit. Also it’s the flare gun that will likely kill with afterburn or you can finish them off with degreaser quicker, stocks negligible bonuses don’t even come into play. If you survive long enough and kill people, you'll eventually get there. The plugin/server mod was created by UltiMario and Mr. Damage over time is Pyro's unique combat style, yet it's a total joke because there are so many counters to it in the game; this will ensure it does more damage before being put out. Tape appears to be holding the gun together. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Pyros are immune to afterburn, but still take damage directly from the Flame Thrower itself. Exhibit A: The Stun; A Pyro can just shoot one flare and completely f-ck up your movement. +%s1% cloak on kill. After the 3rd collision with a surface/player, the shot disintegrates and cannot deal any further damage. Airblasting gives reduced footing and air control for a short time. 283 becomes 5, and 5. The following table describes the possible attributes of weapons and items as contained in the items_game. Ignites enemies hit with afterburn, and further upgrades increase afterburn length and damage. Business, Economics, and Finance. I have almost 4000 hours in TF2, and roughly 200 on Pyro specifically. 70 by default): falloff multiplier at tf_flamethrower_maxdamagedist distance. At least not in my case. A lot of shooters do not have a damage fall off system as pronounced as TF2, and the damage relative to health in TF2 is lower than most games. But I have two horrible suggestions to "fix" it. Team Fortress 2 does not have any method of dealing damage in decimals. It introduced 5 new weapons, 5 new community-made maps, 1 new Valve -made map, 7 new taunts, 1 new kill taunt, 49 new cosmetics (though 4 all-class. 5 seconds, just barely enough to combo on those two with. For Team Fortress 2 on the PC, a GameFAQs message board topic titled "Fix the weapon day 22: The Phlogistinator. Shotgun + reskins. Deals lower afterburn damage. 55. 2. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. The Dragon's Fury deals 90 mini-crit damage at point blank range to burning targets. Taken straight from the TF2 Wiki's strange page: Killing an enemy with a compression blast. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. The Pyro is specialises in close quarters combat, dealing out damage rapidly with his flamethrowers. So Heres my idea on how we can fix/adjust pyros afterburn. Participation in the event required a Jungle Inferno Campaign Pass. This displays the reduced afterburn damage and the faster switch speed of the Degreaser. Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn. Press your reload key to cycle through resist types. Jarate Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1) The Razorback Level 10 Shield Blocks a single backstab attempt-100% maximum overheal on wearer. Might as well use your Flamethrower at that point. Anti-Pyro strategy. res you will see a variable "NegativeColor". The Scorch Shot is a community-created secondary weapon for the Pyro. Medic. _TheNumber7_ • 8 mo. 5 seconds of afterburn (down from 10 seconds), resulting in the same total damage as before. Now, it makes sense to have afterburn in the game. After all, not every merc’s attire is lined with asbestos. In any competitive setting or against any competent players afterburn is completely useless as any experienced player will be extinguished, grab a health pack, or be healed through it. Darwin's Danger Shield (equipped) Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Team Fortress 2. 75% fire resistance: took 7 damage (0. They increased the damage of Afterburn to 4 every tick for 7. Now, it makes sense to have afterburn in the game. Zombie Heavy's "Tank" ability now adds the Battalion's Backup buff (immunity to critical hits, 35% resistance to regular damage, and a 50% resistance to Sentry Gun damage) Zombie Heavy deals 20% increased melee. Crit damage + afterburn if the shot rebounds off of 2 players/surfaces before hitting target. Also, some weapons have damage based on where. Reflected projectiles no longer deal minicrit damage; Afterburn is reduced to a solid 40 damage (on par with bleed effects) Extra shield can stay due to flamethrowers being hitscan and much more consistant. After nine years in development, hopefully it was worth the wait. (+) Take -67% damage from afterburn while holding. On top of that, even if the pyro is eliminated before killing the target, the survivor must contend with afterburn in order to survive. The Frying Pan Level 5 Frying Pan. All Discussions. T. Be glad 1 puff does not make you have afterburn for 10 seconds with max damage like the old days. The Big advantages are. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. 16 seconds to empty the clip. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Apart from direct damage, the Flame Thrower also sets targets on fire, causing the target to burn and take additional damage for a short time. The Axtinguisher is an unlockable melee weapon for the Pyro. 2. They have a low chance of being awarded upon completing a full Advanced or Expert Tour of Duty of Mann vs. Was thinking about whether or not having an afterburn indicator showing the remaining afterburn time/damage per second could allow a player to make smarter decisions when attacked by a Pyro, i. Only afterburn of flamethrower-based weapons applies the healing debuff. I think the damage should be nerfed, in my opinion, the afterburn should only track spies. Several portions of the weapon are team-colored, and arcs of electricity appear periodically on the frontal nodes. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. T. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. This issue occurs on the latest vanilla TF2 update. The Splendid Screen Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer. It's not immune to fire. the 60 damage combined with the insane amount of damage the flamethrower itself does is the reason the pyro is so noob-friendly. 207. We'll just stick with. N. (Fun fact: The 25 ammo cost on the degreaser is actually the old school airblast cost for Stock and Degreaser before the EOTL update, meaning the number of airblasts the Degreaser can do has been the same since it's release. Furthering that assumption that you started the Escape Plan when you knew that the burn damage was going to kill you, you'll be starting out just a bit faster than the Medic. Listed as "-20% damage penalty". According to the TF2 wiki, the default flamethrower deals 3 damage per tick and 60 damage total while the Degreaser deals 2 damage per tick, dealing only 40 total. Being hit by a barrage from Pyro's flamethrower is fair, but having one tickle your toe does the same amount of afterburn damage which feels unfair. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. No other afterburn source (including Dragon's Fury) does it. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. . So, I've been doing some thinking about the pyro lately. Similar to Botkiller weapons, they are unique reskins of specific weapons and only appear in Strange quality. The Jungle Inferno Update was a major update for Team Fortress 2 that spanned throughout 4 days, starting on October 16th, 2017 and finally releasing on October 20th, 2017 after a 1-day delay. 5 seconds or 5 ticks I agree that the afterburn should be nerfed down to like 40 or 30. That means when pyro shots her fire and you kill him the particles are still there and when ur unlucky you get about 40 dmg + after burn. If there was a sniper you will be dead in a second. lst file in the PatchVersion 1. But I have two horrible suggestions to "fix" it. The update will be applied automatically when you restart Team Fortress 2. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast costAustralium weapons are a preposterously rare item classification introduced in the Two Cities Update. However, the mechanic itself is broken and makes. T. Using the Campaign Pass converted it to a Jungle Inferno ConTracker. So Heres my idea on how we can fix/adjust pyros afterburn. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. — The Pyro. These can be essential for survival. With bonus afterburn damage and bonus damage with ranged weapons. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. If the weapon can airblast, airblasts will deflect projectiles, converting them into mini-crit projectiles. This is the other taunt that is unable to kill an overhealed Heavy. With all the invis-watch changes to nerf afterburn, its still good to reveal spies but only momentarily. The reverse is true - a quick puff with the degreser followed by a flare shot bumps up the afterburn from 1/tick to 4/tick. Don't use Dragon's Fury and focus you efforts on preserving your safety over killing. For one thing, the Chargin' Targe gave great resistance to fire. 411 uptime-downtime ratio, which is a bit better than the Scattergun. PSA: the Sun-On-A-Stick is unironically probably the best melee for scout in pubs, as it reduces afterburn damage by 20 This stat was added a while ago, but surprisingly few players actually know that the sun-on-a-stick has 25% fire resist, which ends up reducing fire damage by 2 per second (1 per tick) reducing total afterburn damage from 60. The major changes include: Fixed a client crash related to the Dragon's Fury. Yes, if they take both the direct hit and the bouncing flare gun AND the full afterburn damage on top of that, with the last two being completely avoidable by absolutely any player that can move. Getting cross mapped by a scorch shot or detonator and taking 60 damage in afterburn is not fun. After all, not every merc’s attire is lined with asbestos. Bumped 3 minutes ago by 🔴 Cash 4 TF2 Bot #1 🔴. Medic was busy doing medic things and there a burning scout with 10hp jumps out of nowhere screaming MEDIC, medic tried his best to save your live. Afterburn Idea 1: Instead of making it 3 damage per half-second, make it 5 damage per half-second, but it afterburn only lasts 7 seconds, making it 70 damage after. Can someone explain to me why a class that can one hit kill most classes, gets random crits, has increased movement speed, and relies completely on melee in a game where the hit registration is extremely broken alread, is now allowed to be immune to fire? Pyro has always been the close range master, but now demoknights can just keep swinging until.